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Computing system supporting parallel 3D graphics processes based on the division of objects in 3D scenes
Computing system supporting parallel 3D graphics processes based on the division of objects in 3D scenes
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机译:支持基于3D场景中对象划分的并行3D图形处理的计算系统
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摘要
A computing system supporting parallel 3D graphics processes based on the division of objects in 3D scenes. The computing system includes (i) a CPU memory space for storing one or more graphics-based applications and a graphics library for generating graphics commands and data (GCAD) during the run-time of the graphics-based applications, (ii) one or more CPUs for executing the graphics-based applications, and (iii) parallel graphics processing system (PGPS) having multiple graphics processing pipelines (GPPLs), supporting object division based parallelism among the GPPLs, and performing pixel depth value comparison within each GPPL using a common global depth map (GDM) during pixel rendering processing.
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