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Behavior architecture for component designers

机译:组件设计人员的行为架构

摘要

Methods, systems, and computer program products for centrally managing user interface state information for a visual user interface development tool. Component and development tool behavior is centralized in a behavior service that allows behaviors to be defined at development time. The behavior service catches messages that are generated within the visual user interface development tool and routes the message to determine behaviors available within the development tool. If a suitable behavior is available, the behavior is used to process the message. Similar to behaviors, during development time the behavior service may store one or more glyphs with corresponding glyph behavior for a component within the development tool. These glyphs are capable of hit testing and painting themselves, and may be organized into one or more adorner layers that can be independently disabled and enabled.
机译:用于集中管理可视用户界面开发工具的用户界面状态信息的方法,系统和计算机程序产品。组件和开发工具的行为集中在行为服务中,该服务允许在开发时定义行为。行为服务捕获在可视用户界面开发工具中生成的消息,并路由该消息以确定开发工具中可用的行为。如果有适当的行为可用,则使用该行为来处理消息。与行为类似,在开发期间,行为服务可能会为开发工具中的组件存储一个或多个字形以及相应的字形行为。这些字形可以进行测试和绘制自身,并且可以组织为一个或多个装饰层,可以单独禁用和启用它们。

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