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Texture data compression and rendering in 3D computer graphics

机译:3D计算机图形中的纹理数据压缩和渲染

摘要

View-dependent texture images and view-independent texture data for a 3D computer model are processed to compress each view-dependent texture image by subtracting the view-dependent data and view-independent data in a common 2D image space to generate a difference image, and compression encoding the difference image. The difference images, 3D computer model and view-independent texture data are transmitted to a second apparatus, where the difference data and view-independent texture data are recombined in a common 2D image space as part of the processing to render an image.
机译:通过在公共2D图像空间中减去依赖于视图的数据和依赖于视图的数据,以生成差异图像,对3D计算机模型的依赖于视图的纹理图像和依赖于视图的纹理数据进行处理,以压缩每个依赖于视图的纹理图像。并压缩编码差异图像。差异图像,3D计算机模型和与视图无关的纹理数据被传输到第二设备,在第二设备中,差异数据和与视图无关的纹理数据在公共2D图像空间中重组,作为渲染图像的处理的一部分。

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