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SYSTEM AND METHOD FOR CONTROLING BEHAVIOR OF NON-PLAYER CHARACTER

机译:非玩家角色的行为控制系统和方法

摘要

The action modeling that one behavior control system and a kind of method are arranged to modify NPC manufacturing planning and will not solve the not foot phenomenon that utilizes of storage, and one inference mechanism executes in a remote game servers. One behavior control system: including a user terminal (100), including reacting FSM (110), acted immediately for executing according to a generalized character (300) of the transformation for the state for being engaged in reaction, for delivers deduct request be sent to by the inference mechanisms (210) of (120) a FSM according to the transformation of state be bonded to reasoning when inference function be necessary execute act immediately during and for executes basis derive from inference mechanism reasoning reaction generalized character intelligence movement when.
机译:一个行为控制系统和一种方法被安排用来修改NPC制造计划并且不会解决利用存储的不足现象的行为建模,并且一个推理机制在远程游戏服务器中执行。一个行为控制系统:包括用户终端(100),包括用户反应(FSM)(110),该用户控制终端(100)立即采取行动,根据转换的广义特征(300)进行反应,用于参与反应的状态,用于发送扣除请求(120)的推理机(210)根据状态的变换,将FSM根据推理的状态绑定到推理机上,当推理机必要时立即在其间执行动作,并且为执行的基础从推理机推理时得到广义字符智能运动。

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