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SYSTEM AND METHOD FOR CONTROLING BEHAVIOR OF NON-PLAYER CHARACTER
SYSTEM AND METHOD FOR CONTROLING BEHAVIOR OF NON-PLAYER CHARACTER
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机译:非玩家角色的行为控制系统和方法
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摘要
The action modeling that one behavior control system and a kind of method are arranged to modify NPC manufacturing planning and will not solve the not foot phenomenon that utilizes of storage, and one inference mechanism executes in a remote game servers. One behavior control system: including a user terminal (100), including reacting FSM (110), acted immediately for executing according to a generalized character (300) of the transformation for the state for being engaged in reaction, for delivers deduct request be sent to by the inference mechanisms (210) of (120) a FSM according to the transformation of state be bonded to reasoning when inference function be necessary execute act immediately during and for executes basis derive from inference mechanism reasoning reaction generalized character intelligence movement when.
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