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NETWORK SYSTEM FOR GAME PARLOR USING PLC

机译:基于PLC的游戏大厅网络系统

摘要

PROBLEM TO BE SOLVED: To provide a game parlor network system using a PLC (Power Line Communication) for performing stable communication even when many game machines are connected.;SOLUTION: A pre-branching port of a first branching adapter 15 is connected to a communication line connection port of a PLC master machine modem 13, a communication line connection port of a PLC relay device 16 is connected to a branched port of the first branching adapter 15, and a pre-branching port of a second branching adapter 7 is connected to a power line connection port of the PLC relay device 16 via a power line. Moreover, the communication line connection port of a PLC slave modem 9 is connected to the branched port of the second branching adapter 7 via the communication line and a game machine 8, such as a Pachinko machine, is connected to a terminal device connection port of the PLC slave machine modem 9. A master frame for transmitting data is provided with an emergency communication bandwidth, so that detection information, such as fraudulent practice detected in the game machine, is speedily transmitted to a server.;COPYRIGHT: (C)2010,JPO&INPIT
机译:解决的问题:提供一种使用PLC(电力线通信)的游戏厅网络系统,即使在连接许多游戏机时也能进行稳定的通信。解决方案:第一分支适配器15的预分支端口连接至计算机。 PLC主机调制解调器13的通信线路连接端口,PLC中继装置16的通信线路连接端口连接到第一分支适配器15的分支端口,并且第二分支适配器7的预分支端口被连接。通过电力线连接到PLC继电器装置16的电力线连接端口。此外,PLC从调制解调器9的通信线连接端口经由该通信线连接到第二分支适配器7的分支端口,并且诸如弹球机的游戏机8连接到第二子适配器7的终端设备连接端口。 PLC从机调制解调器9。用于传输数据的主帧具有紧急通信带宽,以便将检测信息(例如在游戏机中检测到的欺诈行为)快速传输到服务器。版权所有:(C)2010 ,JPO&INPIT

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