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A system for adaptive resampling in texture mapping.

机译:一种用于纹理映射中的自适应重采样的系统。

摘要

The plural base elements of the 3D graphic model from the texture space it is the device in order mapping to do to the screen space. The aforementioned device includes texture memory in order to remember the plural texture maps (134). Resampler (132,140), from the texture map which corresponds to the aforementioned base element concerning each base element, the data resampling is done to the corresponding pixel data which decides the display picture part which corresponds to the aforementioned base element. Texture spatial resampler (132) and/or screen spatial resampler (140), it is constituted resampling algorithm in order to execute the aforementioned resampling, as those which at least are selected from the individual set which consists of two separate resampling algorithms. The aforementioned selection is executed according to the size of the aforementioned base element.
机译:3D图形模型的多个基本元素来自纹理空间,是按顺序映射到屏幕空间的设备。前述设备包括纹理存储器,以便记住多个纹理图(134)。重采样器(132,140),从与每个基本元素有关的与上述基本元素相对应的纹理图,对决定与上述基本元素相对应的显示画面部分的对应像素数据进行数据重采样。纹理空间重采样器(132)和/或屏幕空间重采样器(140)构成重采样算法以便执行上述重采样,因为至少从包括两个独立的重采样算法的单个集合中选择那些重采样算法。根据前述基础元件的尺寸执行前述选择。

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