首页> 外国专利> METHOD OF PROCESSING RIGID BODY INTERACTION IN PARTICLE-BASED FLUID SIMULATION

METHOD OF PROCESSING RIGID BODY INTERACTION IN PARTICLE-BASED FLUID SIMULATION

机译:基于粒子的流体模拟中刚体相互作用的处理方法

摘要

A method of processing a rigid body interaction in a particle-based fluid simulation includes determining a collision direction based on a normal vector of a pair of input particles and confirming whether parent objects of the particles actually collide against each other after the determination, and calculating a perpendicular impulse based on properties of the parent objects when the collision is confirmed. The method further includes calculating a final collision based boundary force by applying a tangential friction force to the calculated perpendicular impulse to apply the final collision based boundary force to the respective particles.
机译:一种在基于粒子的流体模拟中处理刚体相互作用的方法,包括:基于一对输入粒子的法线向量确定碰撞方向,并在确定之后确认粒子的父对象是否实际发生碰撞;以及确认碰撞时,基于父对象的属性的垂直脉冲。该方法进一步包括通过将切向摩擦力施加到所计算的垂直脉冲上以将最终基于碰撞的边界力施加到相应的粒子,来计算基于最终碰撞的边界力。

著录项

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号