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Method for Online Game System Triggering Instant Messaging Operation and Online Game System

机译:在线游戏系统触发即时通讯操作的方法及在线游戏系统

摘要

A method for an online game system triggering an IM operation includes: setting a game user identification and a corresponding IM user identification in an online game server; detecting, by an online game client, whether an IM operation instruction regarding a game user identification is received, and querying for the IM user identification corresponding to the game user identification if it is determined that the IM operation instruction is received; and, invoking, by the online game client, an operation interface of an IM client, the IM user identification being taken as an invoking parameter and the operation interface corresponding to the IM operation instruction and being to trigger a corresponding IM operation. An online game system is also provided. Thereby, the IM operation can be triggered in an online game, and thus the process for triggering the IM operation is simplified and the IM client's system resources are saved.
机译:一种在线游戏系统触发即时通讯操作的方法,包括:在在线游戏服务器中设置游戏用户标识和相应的即时通讯用户标识;在线游戏客户端检测是否接收到与游戏用户标识有关的IM操作指令,并确定是否接收到与游戏用户标识对应的IM用户标识;所述在线游戏客户端调用IM客户端的操作界面,将所述IM用户标识作为调用参数,所述IM用户标识作为所述IM操作指令对应的操作界面,触发相应的IM操作。还提供了一个在线游戏系统。从而,可以在在线游戏中触发即时通讯操作,从而简化了即时通讯操作的触发过程,节省了即时通讯客户端的系统资源。

著录项

  • 公开/公告号US2010057877A1

    专利类型

  • 公开/公告日2010-03-04

    原文格式PDF

  • 申请/专利权人 RUI LI;

    申请/专利号US20090616132

  • 发明设计人 RUI LI;

    申请日2009-11-10

  • 分类号G06F15/16;A63F9/24;

  • 国家 US

  • 入库时间 2022-08-21 18:50:17

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