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Divergent and non-divergent texture fetches

机译:发散和非发散纹理获取

摘要

Methods and systems for texture mapping in a computer-implemented graphics pipeline are described. A sample group is identified as including a divergent pixel. A determination is made whether an operand of an instruction executing on the divergent pixel satisfies a condition. A scheme for determining a level of detail for the texture mapping is selected depending on whether or not the condition is satisfied.
机译:描述了用于在计算机实现的图形管线中进行纹理映射的方法和系统。样本组被标识为包括发散像素。确定在发散像素上执行的指令的操作数是否满足条件。根据是否满足条件来选择用于确定纹理映射的细节水平的方案。

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