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METHOD AND DEVICE FOR REPRESENTING A DIGITAL IMAGE ON A SURFACE WHICH IS NON-TRIVIAL IN TERMS OF ITS GEOMETRY AND PHOTOMETRY

机译:在几何和光度术语非平凡的表面上表示数字图像的方法和设备

摘要

The invention relates to a method and a device for representing a two-dimensional digital image on a projection surface, whereby at least one projector projects the content of an image buffer onto the projection surface. The aim of the invention is to provide a method and a device which allow to project a digital image onto a background having any surface structure and/or color in such a manner that any influences on the image caused by the background are compensated to the last pixel for at least one special observer perspective. In a special embodiment, definition of the representation is optimized to the last pixel even on an uneven background. For this purpose, the digital image is processed during a rendering step by geometrically distorting it using a two-dimensional pixel-offset field which contains information on the projection surface, and by manipulating the color of the image by means of a two-dimensional surface texture of the projection surface. A least a part of the processed image is rendered in an image buffer and a rectangle is written into the image buffer for initiating the rendering step, thereby compensating scattered light influences. The invention especially relates to a system comprising a plurality of projectors. Definition of representation can be optimized to the last pixel by means of definition values and representation is furthermore possible subject to the observer's position.
机译:用于在投影表面上表示二维数字图像的方法和设备技术领域本发明涉及一种用于在投影表面上表示二维数字图像的方法和设备,其中至少一个投影仪将图像缓冲器的内容投影到投影表面上。发明内容本发明的目的是提供一种方法和设备,该方法和设备允许将数字图像投影到具有任何表面结构和/或颜色的背景上,以使得由背景引起的对图像的任何影响都被补偿到最后。至少一个特殊观察者视角的像素。在一个特殊的实施例中,即使在不均匀的背景下,也可以将表示的定义优化到最后一个像素。为此,在渲染步骤中,通过使用包含投影表面上信息的二维像素偏移字段对数字图像进行几何变形,并通过使用二维表面来处理图像的颜色,来处理数字图像投影表面的纹理。将处理后的图像的至少一部分渲染到图像缓冲区中,并在该缓冲区中写入一个矩形以启动渲染步骤,从而补偿散射光的影响。本发明尤其涉及一种包括多个投影仪的系统。可以通过定义值将表示的定义最优化为最后一个像素,并且表示还可以取决于观察者的位置。

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