首页> 外国专利> SYSTEM FOR MANAGING AN ONLINE GAME HAVING A CHATTING FUNCTION, AND A MANAGEMENT METHOD THEREOF, PARTICULARLY FOR ENABLING A USER TO HAVE AN INTEREST IN AN ONLINE GAME FOR A LONG TIME

SYSTEM FOR MANAGING AN ONLINE GAME HAVING A CHATTING FUNCTION, AND A MANAGEMENT METHOD THEREOF, PARTICULARLY FOR ENABLING A USER TO HAVE AN INTEREST IN AN ONLINE GAME FOR A LONG TIME

机译:具有聊天功能的在线游戏管理系统及其管理方法,特别是使用户能够长时间对在线游戏产生兴趣

摘要

PURPOSE: A system for managing an online game having a chatting function, and a management method thereof are provided to allow a user to determine the payment method for an online game according to his/her won decision.;CONSTITUTION: An operating server(40) classifies the qualification of a user who participates in an online game as a host who opens a channel and a guest who participates in the channel. If the guest enters the channel opened by the host, the operating server allows the guest to execute chatting and the online game. If the reference time lapses after starting the online game, the operating server allows the guest continuous the online game after paying the fee for the online game through electronic payment.;COPYRIGHT KIPO 2011
机译:目的:提供一种具有聊天功能的在线游戏管理系统及其管理方法,使用户可以根据自己的获胜决定来确定在线游戏的支付方式。构成:操作服务器(40) )将参加在线游戏的用户的资格划分为打开频道的主持人和参与频道的来宾。如果访客进入主机打开的频道,则操作服务器将允许访客执行聊天和在线游戏。如果在开始在线游戏后经过了参考时间,则操作服务器会在通过电子支付为在线游戏支付费用之后,允许访客继续在线游戏。COPYRIGHTKIPO 2011

著录项

  • 公开/公告号KR20100115867A

    专利类型

  • 公开/公告日2010-10-29

    原文格式PDF

  • 申请/专利权人 LIM KYUNG TACK;

    申请/专利号KR20090034481

  • 发明设计人 LIM KYUNG TACK;

    申请日2009-04-21

  • 分类号G06Q50/00;

  • 国家 KR

  • 入库时间 2022-08-21 18:31:41

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