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MATCH GAME SYSTEM, AND GAME PROGRESS CONTROL METHOD THERE

机译:比赛游戏系统及其游戏进度控制方法

摘要

PPROBLEM TO BE SOLVED: To set movement of characters controlled by a computer in a virtual game space to be a move similar to player operation. PSOLUTION: The match game system includes a server 3, and a plurality of game terminals 1. The game terminal 1 includes a movement information obtaining part 161k to obtain movement information on a character operated by a player as counter information of passage points. The server 3 includes a selecting part 361c to select the prescribed number of players to compose friend and foe teams, and fill shortage if any in the selected number with an NPC, and a recommendation progress route producing part 361d to produce the prescribed number of recommendation progress routes with high achievements of movement based on the counter information of the passage points obtained by each game terminal. The game terminal 1 also includes an NPC progress route determining part 161m to set one of the produced recommendation progress routes to the NPC before starting a game, and an NPC control part 161n to move the NPC in the virtual game space in accordance with the set recommendation progress route. PCOPYRIGHT: (C)2011,JPO&INPIT
机译:

要解决的问题:将由计算机控制的角色在虚拟游戏空间中的移动设置为类似于玩家操作的移动。

解决方案:比赛游戏系统包括服务器3和多个游戏终端1。游戏终端1包括移动信息获取部分161k,以获取与玩家操作的角色有关的移动信息作为通过点的计数器信息。 。服务器3包括:选择部分361c,用于选择组成朋友队和敌对队的规定数量的玩家,并且如果选择的数量中的任何人数不足,则用NPC填补;以及推荐进度路线产生部分361d,以产生规定数量的推荐根据每个游戏终端获得的通过点的计数器信息,获得具有较高运动成就的前进路线。游戏终端1还包括用于在开始游戏之前将生成的推荐进度路径之一设置到NPC的NPC进度路径确定部分161m,以及用于根据该设置在虚拟游戏空间中移动NPC的NPC控制部分161n。推荐进度路线。

版权:(C)2011,日本特许厅&INPIT

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