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Network-type competitive game system mediation server, and virtual lobby display method and program

机译:网络型竞技游戏系统中介服务器,虚拟大厅显示方法及程序

摘要

PROBLEM TO BE SOLVED: To reduce the processing load on a server and secure the number of gamers. SOLUTION: The server comprises a point lobby managing database, a pointless lobby managing database and a lobby displaying database necessary for displaying point and pointless lobbies in client terminals. A lobby data updater 16 updates the number of characters entering the lobbies. A lobby data processor 17 obtains the lobby ID of each lobby and the number of characters entering the same in response to the access of a client terminal from the point and pointless lobby managing databases. It also obtains display data from the lobby displaying database. The lobby data processor 17 transmits the point lobby ID, the pointless lobby ID, the number of characters entering each lobby and the display data thereof to the client terminal.
机译:要解决的问题:减少服务器上的处理负荷并确保游戏玩家数量。解决方案:该服务器包括一个点厅管理数据库,一个无点厅管理数据库和一个大厅显示数据库,这些数据库是在客户端显示点和无点大厅所必需的。大厅数据更新器16更新进入大厅的字符数。大厅数据处理器17响应于来自点和无意义大厅管理数据库的客户终端的访问,获得每个大厅的大厅ID以及输入该大厅的字符数。它还从大厅显示数据库中获取显示数据。大厅数据处理器17将点大厅ID,无意义大厅ID,进入每个大厅的字符数及其显示数据发送到客户终端。

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