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Network-type competitive game system mediation server, and virtual lobby display method and program
Network-type competitive game system mediation server, and virtual lobby display method and program
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机译:网络型竞技游戏系统中介服务器,虚拟大厅显示方法及程序
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摘要
PROBLEM TO BE SOLVED: To reduce the processing load on a server and secure the number of gamers. SOLUTION: The server comprises a point lobby managing database, a pointless lobby managing database and a lobby displaying database necessary for displaying point and pointless lobbies in client terminals. A lobby data updater 16 updates the number of characters entering the lobbies. A lobby data processor 17 obtains the lobby ID of each lobby and the number of characters entering the same in response to the access of a client terminal from the point and pointless lobby managing databases. It also obtains display data from the lobby displaying database. The lobby data processor 17 transmits the point lobby ID, the pointless lobby ID, the number of characters entering each lobby and the display data thereof to the client terminal.
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