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Word tree built on consonant nodes

机译:建立在辅音节点上的词树

摘要

A “word tree” is generated by players of this board game using “consonant” and “vowel” tiles. The distribution of available consonant tiles and the unlimited availability, in principle, of the vowel tiles (“a”, “e”, “i”, “o”, “u”) ensures that almost all words (more than 99%) existing in the English language can be built by a player. A “root word” is placed horizontally, by the first player in the mid-section of the board. The second and subsequent words are built off the consonant tiles already played on the board. It is akin to starting new branches off these “consonant” nodes. The generated tree is bound in a finite rectangular space. The objective of the game is to make “long” words either “new” ones or extensions of those already played. The element of chance in winning this game has been minimized. The game showcases and stimulates knowledge recognition, vocabulary building and articulation.
机译:该棋盘游戏的玩家使用“辅音”和“元音”磁贴生成“单词树”。原则上,可用辅音块的分布以及元音块(“ a”,“ e”,“ i”,“ o”,“ u”)的无限可用性确保了几乎所有单词(超过99%)玩家可以建造现有的英语版本。第一个玩家在棋盘中部水平放置“根词”。第二个单词和后续单词是在板上已经播放过的辅音拼音的基础上构建的。这类似于在这些“辅音”节点上启动新分支。生成的树绑定在有限的矩形空间中。游戏的目的是制作“长”字,或者是“新”字,也可以是已经玩过的字的扩展名。赢得这场比赛的机会已被最小化。该游戏展示并刺激了知识的认知,词汇的建立和表达。

著录项

  • 公开/公告号US2011248446A1

    专利类型

  • 公开/公告日2011-10-13

    原文格式PDF

  • 申请/专利权人 TAJINDER BRAR;

    申请/专利号US20100759031

  • 发明设计人 TAJINDER BRAR;

    申请日2010-04-13

  • 分类号A63F3/00;

  • 国家 US

  • 入库时间 2022-08-21 18:16:41

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