A “word tree” is generated by players of this board game using “consonant” and “vowel” tiles. The distribution of available consonant tiles and the unlimited availability, in principle, of the vowel tiles (“a”, “e”, “i”, “o”, “u”) ensures that almost all words (more than 99%) existing in the English language can be built by a player. A “root word” is placed horizontally, by the first player in the mid-section of the board. The second and subsequent words are built off the consonant tiles already played on the board. It is akin to starting new branches off these “consonant” nodes. The generated tree is bound in a finite rectangular space. The objective of the game is to make “long” words either “new” ones or extensions of those already played. The element of chance in winning this game has been minimized. The game showcases and stimulates knowledge recognition, vocabulary building and articulation.
展开▼