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WORD TREE BUILT ON CONSONANT NODES

机译:词树建立在辅音节点上

摘要

A "word tree" is generated by players of this board game using"consonant" and "vowel" tiles. The distribution of available consonanttiles and the unlimited availability, in principle, of the vowel tiles("a", "e", "i", "o", "u") ensures that almost all words (more than 99%)existing in the English language can be built by a player. A "root word"is placed horizontally, by the first player in the mid-section of theboard. The second and subsequent words are built off the consonant tilesalready played on the board. It is akin to starting new branches offthese "consonant" nodes. The generated tree is bound in a finiterectangular space. The objective of the game is to make "long" wordseither "new" ones or extensions of those already played. The element ofchance in winning this game has been minimized. The game showcases andstimulates knowledge recognition, vocabulary building and articulation.
机译:该棋盘游戏的玩家使用“辅音”和“元音”磁贴。可用辅音的分布块和元音块的无限可用性(“ a”,“ e”,“ i”,“ o”,“ u”)确保几乎所有单词(超过99%)玩家可以建造现有的英语版本。一个“词根”由第一名玩家水平放置在板。第二个单词和后续单词是在辅音拼音的基础上构建的已经玩过了。就像开始新的分支一样这些“辅音”节点。生成的树被绑定到有限矩形空间。游戏的目的是使“长”字“新”的或已播放的扩展。的元素赢得这场比赛的机会已降至最低。游戏展示和促进知识认识,词汇建立和表达。

著录项

  • 公开/公告号CA2731903A1

    专利类型

  • 公开/公告日2011-10-13

    原文格式PDF

  • 申请/专利权人 BRAR TAJINDER;

    申请/专利号CA20112731903

  • 发明设计人 BRAR TAJINDER;

    申请日2011-02-14

  • 分类号A63F3/00;

  • 国家 CA

  • 入库时间 2022-08-21 18:02:04

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