A "word tree" is generated by players of this board game using"consonant" and "vowel" tiles. The distribution of available consonanttiles and the unlimited availability, in principle, of the vowel tiles("a", "e", "i", "o", "u") ensures that almost all words (more than 99%)existing in the English language can be built by a player. A "root word"is placed horizontally, by the first player in the mid-section of theboard. The second and subsequent words are built off the consonant tilesalready played on the board. It is akin to starting new branches offthese "consonant" nodes. The generated tree is bound in a finiterectangular space. The objective of the game is to make "long" wordseither "new" ones or extensions of those already played. The element ofchance in winning this game has been minimized. The game showcases andstimulates knowledge recognition, vocabulary building and articulation.
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