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RECONCILING PAYBACK PERCENTAGE OF A GAMING DEVICE WITH TRANSFERABLE RETURN

机译:带有可转移回报的博彩设备的回报率

摘要

An electronic gaming machine (EGM) is configured to run a persistence game having one or more recordable persistence states transferable to another EGM. The EGM includes a logic system, a computer readable memory including instructions executable by the logic system for running on the EGM a persistence game having persistence states leading to a persistence award redeemable when persistence criteria are satisfied, each persistence state having a persistence value representing a portion of the persistence award, a verification interface configured for determining whether to initiate play of the persistence game at a previously recorded persistence state, a coin-in meter, a coin-out meter, and a theoretical coin-out meter storing in the memory unawarded persistence values accumulated by the machine from advancing the persistence game during game play among the one or more persistence states, and calculating a value for theoretical coin-out as a sum of the accumulated coin-out value and a difference between the persistence value of a current persistence state and the persistence value of a previous persistence state.
机译:电子游戏机(EGM)被配置为运行具有一个或多个可记录的持久性状态的持久性游戏,该持久性状态可转移到另一EGM。 EGM包括逻辑系统,计算机可读存储器,该计算机可读存储器包括可由逻辑系统执行的指令,用于在EGM上运行具有持久性状态的持久性游戏,该持久性状态导致在满足持久性标准时可兑换的持久性奖赏,每个持久性状态的持久性值表示持久性奖励的一部分,验证接口,用于确定是否在先前记录的持久性状态下开始持久性游戏的玩法,投入硬币计,投入硬币计以及存储在存储器中的理论投入硬币计机器在一个或多个持续状态之间进行游戏过程中使持续性游戏前进而由机器累积的未累积持续性值,并计算理论出币值,作为累积出币值与持续值之间的差之和。当前持久性状态和先前持久性状态的持久性值。

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