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MOTION FIELD TEXTURE SYNTHESIS

机译:运动场纹理合成

摘要

A system is described for using a texture synthesis approach to produce digital images that simulate motion. The system operates by receiving a large-scale motion image that describes large-scale motion, as well as one or more exemplar images that describes small-scale motion. The system then applies a texture synthesis approach to duplicate the small-scale motion described in the exemplar image(s), as guided by the large-scale motion described in the large-scale motion image. This operation produces a synthesized motion image. The system then combines the synthesized motion image with the large-scale motion image to produce a combined motion image. The combined motion image presents the large-scale motion as modulated by the small-scale motion. The system can also take account for one or more application-specific constraints, such as incompressibility and boundary conditions.
机译:描述了一种使用纹理合成方法来产生模拟运动的数字图像的系统。该系统通过接收描述大尺度运动的大尺度运动图像以及描述小尺度运动的一个或多个示例图像来进行操作。然后,该系统应用纹理合成方法,以按照在大型运动图像中描述的大规模运动的指导来复制在示例图像中描述的小型运动。该操作产生合成的运动图像。然后,系统将合成的运动图像与大规模运动图像进行组合,以产生组合的运动图像。组合运动图像呈现由小尺度运动调制的大尺度运动。该系统还可以考虑一个或多个特定于应用程序的约束,例如不可压缩性和边界条件。

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