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Dynamic tessellation spreading for resolution-independent GPU anti-aliasing and rendering
Dynamic tessellation spreading for resolution-independent GPU anti-aliasing and rendering
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机译:动态镶嵌扩展,用于与分辨率无关的GPU抗锯齿和渲染
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摘要
A method, system, and computer-readable storage medium are disclosed for dynamic tessellation spreading. In one embodiment, an offset vector may be determined for each of a plurality of vertices, wherein the plurality of vertices define an original path. The plurality of vertices and the plurality of offset vectors may be sent to a graphics processing unit (GPU). A spread path may be generated in the GPU, wherein generating the spread path comprises adjusting each vertex by the respective offset vector in a coordinate space of a target device. The spread path may be rendered to the target device using the GPU.
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