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Locality based morphing between less and more deformed models in a computer graphics system
Locality based morphing between less and more deformed models in a computer graphics system
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机译:计算机图形系统中变形程度越来越低的模型之间基于局部的变形
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摘要
Locality based morphing in a computer graphics system provides efficient techniques for simulating or animating position-based changes including but not limited to deformations. Two models are provided: a model unaffected by a destructive or other process, and a further model that has been totally affected by the process. Position information is used to specify particular parts of the model to morph. Morphing is selectively applied on a spatially localized basis so that only parts of the object are morphed whereas other parts of the object remain unmorphed. Such techniques can be used for example to simulate or animate progressive damage to a target such as an enemy robot.
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