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Locality based morphing between less and more deformed models in a computer graphics system

机译:计算机图形系统中变形程度越来越低的模型之间基于局部的变形

摘要

Locality based morphing in a computer graphics system provides efficient techniques for simulating or animating position-based changes including but not limited to deformations. Two models are provided: a model unaffected by a destructive or other process, and a further model that has been totally affected by the process. Position information is used to specify particular parts of the model to morph. Morphing is selectively applied on a spatially localized basis so that only parts of the object are morphed whereas other parts of the object remain unmorphed. Such techniques can be used for example to simulate or animate progressive damage to a target such as an enemy robot.
机译:计算机图形系统中基于局部的变形提供了用于模拟或动画基于位置的变化(包括但不限于变形)的有效技术。提供了两个模型:一个不受破坏性过程或其他过程影响的模型,以及另一个已完全受该过程影响的模型。位置信息用于指定要变形的模型的特定部分。在空间局部化的基础上选择性地应用变形,以使仅对象的一部分变形,而对象的其他部分保持不变。此类技术可用于例如模拟或动画化对目标(例如敌方机器人)的逐步伤害。

著录项

  • 公开/公告号US7999812B2

    专利类型

  • 公开/公告日2011-08-16

    原文格式PDF

  • 申请/专利权人 SCOTT BASSETT;SUN TJEN FAM;

    申请/专利号US20060464769

  • 发明设计人 SCOTT BASSETT;SUN TJEN FAM;

    申请日2006-08-15

  • 分类号G06T13;G09G5;

  • 国家 US

  • 入库时间 2022-08-21 18:11:43

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