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Real-time computer simulation of water surfaces

机译:水面实时计算机模拟

摘要

Real-time simulation of liquids is disclosed. A liquid may be modeled as a collection of particles. Particles separated from one or more nearest neighbor particles by a distance greater than a threshold distance may be separated out as droplets. An iso-surface may then be determined and rendered for the particles not separated out as droplets. The droplets may be rendered as sprites.
机译:公开了液体的实时模拟。可以将液体建模为颗粒的集合。与一个或多个最近的相邻粒子分开的距离大于阈值距离的粒子可以作为液滴分离出来。然后可以确定等值面,并为未分离为液滴的颗粒绘制等值面。液滴可以呈现为精灵。

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