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Systems and methods for creating virtual objects in a sketch mode in a haptic virtual reality environment

机译:在触觉虚拟现实环境中以草图模式创建虚拟对象的系统和方法

摘要

A user of a modeling application modifies an initial virtual object using a sketch drawn on one or more construction planes. Typically, construction planes are connected by an axis that intersects the virtual object. The user can draw a sketch on each construction plane, and the modeling application interpolates a shape along the axis between the sketches to determine what material in the virtual object is to be removed from it. In this manner, material may be removed to create a recess or hole in the virtual object or otherwise to slice away material from the object. A user can use two or more axes and construction planes to produce complex shapes from the initial virtual object. A user can also select a portion of a virtual object and mirror the selected portion. Modifications that the user makes in the selected portion are made correspondingly in the mirrored portion.
机译:建模应用程序的用户使用一个或多个构造平面上绘制的草图来修改初始虚拟对象。通常,构造平面由与虚拟对象相交的轴连接。用户可以在每个构造平面上绘制草图,然后建模应用程序沿草图之间的轴插入形状,以确定要从中移除虚拟对象中的哪些材料。以这种方式,可以去除材料以在虚拟物体上形成凹口或孔,或者以其他方式从物体上切下材料。用户可以使用两个或多个轴和构造平面从初始虚拟对象生成复杂的形状。用户还可以选择虚拟对象的一部分并镜像所选部分。用户在所选部分中所做的修改是在镜像部分中进行的。

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