A training and education tool in the form of a game. The game is facilitated by software and computer means. A personal computer, including a processor, display and interface device (e.g., mouse, touch screen, haptic device, etc.), is used to implement the education and training tool. A game creation tool allows a user to create a game matrix having game positions filled with text, symbols, colors and/or static or video images. Once the game is created, a game play tool utilizes recognition, association and repetition whereby a player must align two or more matching game matrix positions by switching the position of at least two game matrix positions within the game matrix. Each successful alignment results in an award of points and/or time. Difficulty increases as a player successfully advances through timed game levels.
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