首页> 外国专利> EDUCATIONAL AND TRAINING TOOL USING MATCHING TECHNIQUES AND METHOD OF DEVELOPING AND UTILIZING THE SAME

EDUCATIONAL AND TRAINING TOOL USING MATCHING TECHNIQUES AND METHOD OF DEVELOPING AND UTILIZING THE SAME

机译:利用匹配技术开发和利用相同的教育和培训工具

摘要

A training and education tool in the form of a game. The game is facilitated by software and computer means. A personal computer, including a processor, display and interface device (e.g., mouse, touch screen, haptic device, etc.), is used to implement the education and training tool. A game creation tool allows a user to create a game matrix having game positions filled with text, symbols, colors and/or static or video images. Once the game is created, a game play tool utilizes recognition, association and repetition whereby a player must align two or more matching game matrix positions by switching the position of at least two game matrix positions within the game matrix. Each successful alignment results in an award of points and/or time. Difficulty increases as a player successfully advances through timed game levels.
机译:一种游戏形式的培训和教育工具。软件和计算机手段促进了游戏的发展。包括处理器,显示和接口设备(例如,鼠标,触摸屏,触觉设备等)的个人计算机用于实现教育和培训工具。游戏创建工具允许用户创建游戏矩阵,该游戏矩阵具有填充有文本,符号,颜色和/或静态或视频图像的游戏位置。一旦创建了游戏,游戏工具就利用识别,关联和重复,从而玩家必须通过切换游戏矩阵内至少两个游戏矩阵位置来对准两个或多个匹配的游戏矩阵位置。每次成功的对齐都会得到分数和/或时间的奖励。随着玩家成功地通过定时游戏级别前进,难度会增加。

著录项

  • 公开/公告号WO2010138475A3

    专利类型

  • 公开/公告日2011-02-03

    原文格式PDF

  • 申请/专利权人 IDEA INTERNATIONAL INC.;LEHAVI SHLOMO;

    申请/专利号WO2010US36012

  • 发明设计人 LEHAVI SHLOMO;

    申请日2010-05-25

  • 分类号G06Q50;

  • 国家 WO

  • 入库时间 2022-08-21 18:00:25

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