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SYSTEM AND METHOD FOR ONLINE SERVICE OF MULTI-PLAYER GAME PRODUCTED BY USER USING LOBBY-ROOM STRUCTURE

机译:用户使用大厅空间结构制作的多人游戏在线服务的系统和方法

摘要

A system and method for online service of a multiplayer game produced by a user through a lobby-room structure is disclosed. The multiplayer game service system registers a game according to a room creation request from a game registration maintaining unit that registers and maintains a multiplayer game created by a user, a lobby server that creates and manages a client list, a lobby list, and a room list and a client. It includes a room server for receiving and executing the source code or binary code of the multiplayer game corresponding to the room creation request from the maintenance unit.
机译:公开了一种用于用户通过大厅房间结构产生的多人游戏的在线服务的系统和方法。多人游戏服务系统根据来自游戏注册保持单元的房间创建请求来注册游戏,该游戏注册保持单元注册并维护由用户创建的多人游戏,创建并管理客户列表,大厅列表和房间的大厅服务器。清单和一个客户。它包括房间服务器,用于接收并执行与来自维护单元的房间创建请求相对应的多人游戏的源代码或二进制代码。

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