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SYSTEM AND METHOD FOR ONLINE SERVICE OF MULTI-PLAYER GAME PRODUCTED BY USER USING LOBBY-ROOM STRUCTURE
SYSTEM AND METHOD FOR ONLINE SERVICE OF MULTI-PLAYER GAME PRODUCTED BY USER USING LOBBY-ROOM STRUCTURE
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机译:用户使用大厅空间结构制作的多人游戏在线服务的系统和方法
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摘要
A system and method for online service of a multiplayer game produced by a user through a lobby-room structure is disclosed. The multiplayer game service system registers a game according to a room creation request from a game registration maintaining unit that registers and maintains a multiplayer game created by a user, a lobby server that creates and manages a client list, a lobby list, and a room list and a client. It includes a room server for receiving and executing the source code or binary code of the multiplayer game corresponding to the room creation request from the maintenance unit.
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