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non photorealistic rendering of contours

机译:轮廓的非真实感渲染

摘要

The object is to generate an image in which an overlapped part of a tuned object and a non-tuned object having a contour line drawn therein is naturally represented. Only tuned objects among objects existing in a virtual three-dimensional space are perspective transformed, and image data and depth data of each tuned object is written into a process buffer 163a for each pixel. The contour of each tuned object is detected based on the depth data and normal line data acquired from the perspective transformation process, and contour line data is written into a process buffer 163c together with the depth data. When a non-tuned objects is perspective transformed, in a pixel in which a non-tuned objected is located on the front side of a tuned object, image data and depth data of the process buffer 163a are updated. The contour line data of the process buffer 163c is combined with the image data of the process buffer 163a, and the composed data is written into a frame buffer 112. However, the contour line data of pixels having different depth data is not written.
机译:目的是生成图像,在该图像中自然地示出了调谐对象和未绘制轮廓线的未调谐对象的重叠部分。仅对存在于虚拟三维空间中的对象之中的被调谐对象进行透视变换,并且将每个被调谐对象的图像数据和深度数据写入每个像素的处理缓冲器163a中。基于从透视变换处理获取的深度数据和法线数据检测每个被调谐物体的轮廓,并将轮廓线数据与深度数据一起写入处理缓冲器163c。当未调谐对象被透视变换时,在其中未调谐对象位于已调谐对象的正面上的像素中,处理缓冲器163a的图像数据和深度数据被更新。将处理缓冲器163c的轮廓线数据与处理缓冲器163a的图像数据组合,并将构成的数据写入帧缓冲器112。但是,不写入深度数据不同的像素的轮廓线数据。

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