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Non-photorealistic contour rendering

机译:非真实感轮廓渲染

摘要

The object is for drawing a contour line of an overlapped part from which a feeling of strangeness is not acquired in a case where a plurality of tuned objects are overlapped with one another in an image generated by a perspective transformation process. A tuned object A (a line width of the contour line is "3") is overlapped with a tuned object B (a line width of the contour line of "1") located in a position closer to a virtual screen than the tuned object A. Each pixel included in the tuned object A is set as a target pixel, and a pixel located in a position shifted from the target pixel by the line width is set as a determination pixel. When depth data and line width data of the determination pixel is smaller than those of the target pixel, the line width data of the target pixel is reset to the line width data of the determination pixel, and a pixel located in a position shifted from the target pixel by the reset line width is reset as the determination pixel. When the depth data of the target object is not smaller than that of the determination pixel, contour line data is written into the target pixel.
机译:该对象用于绘制在通过透视变换处理生成的图像中多个被调谐对象彼此重叠的情况下没有获得奇怪感的重叠部分的轮廓线。调谐对象A(轮廓线的线宽为“ 3”)与位于比虚拟对象更靠近虚拟屏幕的位置的调谐对象B(轮廓线的线宽为“ 1”)重叠。 A.将被调谐对象A中包括的每个像素设置为目标像素,并且将与目标像素偏离线宽的位置中的像素设置为确定像素。当确定像素的深度数据和线宽数据小于目标像素的深度数据和线宽数据时,将目标像素的线宽数据重置为确定像素的线宽数据,并且将像素定位在从像素偏移的位置通过重置线宽的目标像素被重置为确定像素。当目标物体的深度数据不小于确定像素的深度数据时,轮廓线数据被写入目标像素。

著录项

  • 公开/公告号EP2023293B1

    专利类型

  • 公开/公告日2011-01-19

    原文格式PDF

  • 申请/专利权人 SQUARE ENIX KK TRADING CO LTD;

    申请/专利号EP20080012781

  • 发明设计人 AOYAMA KOUJI;FURUHASHI MASAKAZU;

    申请日2008-07-15

  • 分类号A63F13/00;G06T15/40;

  • 国家 EP

  • 入库时间 2022-08-21 17:58:09

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