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Data structure optimisation for visual simulation loops
Data structure optimisation for visual simulation loops
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机译:可视化仿真循环的数据结构优化
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摘要
A method for handling data structures for visual simulation loops to facilitate graphics rendering in a virtual scene includes the steps of building a data structure for a first phase/stage of the loop, performing a 1stphase computation using said data structure, adapting (414) the data structure for a second phase of the loop and performing (413) a 2ndphase computation using the adapted data structure. The method enables a common data structure to be shared (410) for all phases/stages of a visual simulation loop wherein the data structure may be adapted/optimized as required for a particular computational phase. The data structure may comprise akd-tree, a bounding volume hierarchy (BVH) or a bounding interval hierarchy (BIH). By using and selectively adapting a common data structure, the total computational time required for the visual simulation loop may be reduced.
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