首页> 外国专利> NETWORK GAME SYSTEM, CLIENT TERMINAL, GAME DELIVERY SERVER, CLIENT PROGRAM, GAME DELIVERY PROGRAM AND RECORDING MEDIUM

NETWORK GAME SYSTEM, CLIENT TERMINAL, GAME DELIVERY SERVER, CLIENT PROGRAM, GAME DELIVERY PROGRAM AND RECORDING MEDIUM

机译:网络游戏系统,客户端,游戏交付服务器,客户程序,游戏交付程序和记录媒体

摘要

PROBLEM TO BE SOLVED: To reduce the load on a server and improve amusement.SOLUTION: A network game system includes: a game delivery server; and client terminals connected to the game delivery server through a communication network. Client terminals each include: a unit data update means for updating unit data included in its own team; and an other user data update means for registering unit data included in another team as a unit of the own team. The game delivery server includes a match advancing means for advancing the match based on the determined information in executing arithmetic processing of a match between the teams, for the unit registered by the other user among the unit data included in the own team, information to be used for the arithmetic processing is determined based on a change between information upon the last user access to the database and the current information on the database.
机译:解决的问题:减少服务器上的负载并改善娱乐性。解决方案:网络游戏系统包括:游戏交付服务器;客户终端通过通信网络连接到游戏交付服务器。每个客户终端包括:单元数据更新装置,用于更新其自身团队中包括的单元数据;以及另一个用户数据更新装置,用于将包括在另一个团队中的单元数据注册为自己团队的一个单元。游戏交付服务器包括比赛推进装置,该比赛推进装置用于在执行球队之间的比赛的算术处理时基于确定的信息来推进比赛,对于本队所包括的单位数据中的另一用户所登记的单位,该比赛信息是:基于最后一次用户访问数据库时的信息与数据库中的当前信息之间的变化来确定用于算术处理的参数。

著录项

  • 公开/公告号JP2012095757A

    专利类型

  • 公开/公告日2012-05-24

    原文格式PDF

  • 申请/专利权人 SEGA CORP;

    申请/专利号JP20100244649

  • 发明设计人 IMAI KUNIHIKO;SANO HIROAKI;

    申请日2010-10-29

  • 分类号A63F13/10;A63F13/12;A63F13;

  • 国家 JP

  • 入库时间 2022-08-21 17:43:29

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