首页> 外国专利> USING REAL-TIME CONSTRUCTIVE SOLID GEOMETRY TO PROVIDE PAINTING AND THINNING GAME MECHANICS

USING REAL-TIME CONSTRUCTIVE SOLID GEOMETRY TO PROVIDE PAINTING AND THINNING GAME MECHANICS

机译:使用实时构造实体几何来提供绘画和稀疏游戏机制

摘要

Techniques are described for providing a painting and thinning mechanic within a computer-generated environment (e.g., in a video game). The painting and thinning mechanic allows geometry within the computer-generated environment to be “painted” or “thinned.” Painting and thinning refers to a mechanic that involves making parts of the virtual environment visibly and collidably transparent (thinning) or visibly and collidably opaque (painting). The painting/thinning mechanic may be achieved using binary space partitioning (BSP) trees.
机译:描述了用于在计算机生成的环境中(例如,在视频游戏中)提供绘画和稀化技工的技术。绘画和细化技工允许对计算机生成的环境中的几何图形进行“绘画”或“变薄”。绘画和稀化是指一种机制,涉及使虚拟环境的各个部分在可见和可碰撞的情况下透明(变薄)或在可见和可碰撞的情况下不透明(绘画)。可以使用二进制空间分区(BSP)树来实现绘画/稀疏机制。

著录项

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号