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USING REAL-TIME CONSTRUCTIVE SOLID GEOMETRY TO PROVIDE PAINTING AND THINNING GAME MECHANICS
USING REAL-TIME CONSTRUCTIVE SOLID GEOMETRY TO PROVIDE PAINTING AND THINNING GAME MECHANICS
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机译:使用实时构造实体几何来提供绘画和稀疏游戏机制
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摘要
Techniques are described for providing a painting and thinning mechanic within a computer-generated environment (e.g., in a video game). The painting and thinning mechanic allows geometry within the computer-generated environment to be “painted” or “thinned.” Painting and thinning refers to a mechanic that involves making parts of the virtual environment visibly and collidably transparent (thinning) or visibly and collidably opaque (painting). The painting/thinning mechanic may be achieved using binary space partitioning (BSP) trees.
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