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A METHOD TO SAVE EMULATION SWITCHING TIME IN RENDERING DEVICES
A METHOD TO SAVE EMULATION SWITCHING TIME IN RENDERING DEVICES
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机译:渲染设备中节省仿真切换时间的方法
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摘要
This invention is related to Printing, Emulation switching, Ul, rendering devices (Printer/MFP). More particularly the present invention relates to a method to save emulation switching time in rendering devices. Accordingly this invention explains a method to save emulation switching time in rendering devices comprising the steps of: selecting the print driver by the user; deciding whether incoming information is for emulation or for print job by the print kernel; setting the emulation by the print kernel; loading the requested emulation by the print kernel if the information is an emulation; sending the information about the incoming emulation to rendering device; and switching to appropriate emulation before the print job arrives.
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