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GAME SYSTEM, DATA GENERATION SYSTEM, DATA GENERATION METHOD OF CONTROLLING COMPUTER, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM

机译:游戏系统,数据生成系统,控制计算机的数据生成方法以及存储计算机程序的存储介质

摘要

Disclosed is a data generation system which, in a game for designating an operation period using an object (60), on the basis of sequence data (80) used as data for designating operation time periods of the game and each touch operation, identifies a specific operation time period (85S) for which a time interval between one operation time period included in the sequence data (80) and the operation time period which follows the one operation time period is to be less than a predetermined value, and generates added sequence data (80c) to which are added display start information for setting a time period earlier than the time period preceding the specific operation time period (85S) for an object (60) corresponding to the identified specific operation time period (85S).
机译:公开了一种数据生成系统,该数据生成系统在用于使用对象( 80 )的序列数据( 80 )指定使用对象( 60 )的操作期间的游戏中。指定游戏的操作时间段和每个触摸操作,标识特定的操作时间段( 85 S),对于该特定的操作时间段,序列数据中包含的一个操作时间段之间的时间间隔( 80 < / B>),且紧跟一个操作时间段的操作时间段应小于预定值,并生成相加后的序列数据( 80 c ),添加了显示开始信息,该显示开始信息用于为与所标识的特定对象相对应的对象( 60 )设置在特定操作时间段( 85 S)之前的时间段之前的时间段操作时间段( 85 S)。

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