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IDENTIFYING SIMILAR ITEMS BASED ON GLOBAL INTERACTION HISTORY

机译:基于全球互动历史识别相似项目

摘要

One embodiment sets forth technique for computing a similarity score between two digital items is computed based on interaction histories associated with global users and interaction histories associated with local users. Global counts indicating the number of interactions associated with each unique pair of digital items are weighted based on a mixing rate. The weighted global counts are then combined with local counts to compute total counts. An effective interaction probability indicating the likelihood of a user interacting with one digital item in the pair of digital items after interacting with the other digital item in the pair is computed based on the total counts. The effective interaction probability is then corrected for noise, resulting in a similarity score indicating the similarity between the pair of digital items.
机译:一个实施例阐述了用于基于与全局用户相关联的交互历史和与本地用户相关联的交互历史来计算两个数字项目之间的相似度得分的技术。基于混合速率对指示与每对唯一的数字项目对关联的交互次数的全局计数进行加权。然后将加权的全局计数与本地计数组合起来以计算总计数。基于总计数,计算指示用户与一对数字项目中的另一个数字项目进行交互之后用户与一对数字项目中的一个数字项目进行交互的可能性的有效交互概率。然后,针对噪声校正有效的交互概率,从而得出指示这对数字项目之间相似度的相似度分数。

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