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Streaming physics collision detection in multithreaded rendering software pipeline

机译:多线程渲染软件管道中的流物理碰撞检测

摘要

A circuit arrangement, program product and method stream level of detail components between hardware threads in a multithreaded circuit arrangement to perform physics collision detection. Typically, a master hardware thread, e.g., a component loader hardware thread, is used to retrieve level of detail data for an object from a memory and stream the data to one or more slave hardware threads, e.g., collision detection hardware threads, to perform the actual collision detection. Because the slave hardware threads receive the level of detail data from the master thread, typically the slave hardware threads are not required to load the data from the memory, thereby reducing memory bandwidth requirements and accelerating performance.
机译:电路布置,程序产品和方法在多线程电路布置中的硬件线程之间流传输详细组件的级别,以执行物理冲突检测。通常,主硬件线程(例如组件加载器硬件线程)用于从内存中检索对象的详细数据级别,并将数据流传输到一个或多个从属硬件线程(例如冲突检测硬件线程)以执行实际的碰撞检测。因为从属硬件线程从主线程接收详细数据级别,所以通常不需要从属硬件线程从内存中加载数据,从而降低了内存带宽要求并提高了性能。

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