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METHOD AND SYSTEM FOR MASSIVELY MULTI-PLAYER ONLINE ROLE PLAYING GAME

机译:大型多人在线角色扮演游戏的方法和系统

摘要

PURPOSE: A method and system for a massively multiplayer online role-playing game (MMORPG) are provided to share resources by the unit of each polyprism or each block, thereby reducing the amount of topographic map data. CONSTITUTION: A server (102) includes a game master interface (111). A game server maintains a virtual game space. An authentication server authenticates game players connected to the game server. A game map database includes multi-layered areas where one or more parts of player regions are overlapped with each other in the virtual game space. The game map database is constructed with a group of multiple polyprisms which are arranged closely to each other. The game server three-dimensionally recognizes and controls the individual location of each game player. A web server (106) manages and controls a communications network.
机译:目的:提供一种用于大型多人在线角色扮演游戏(MMORPG)的方法和系统,以每个多棱镜或每个块为单位共享资源,从而减少了地形图数据的数量。构成:服务器(102)包括游戏主界面(111)。游戏服务器维护虚拟游戏空间。认证服务器对连接到游戏服务器的游戏玩家进行认证。游戏地图数据库包括多层区域,在该多层区域中,玩家区域的一个或多个部分在虚拟游戏空间中彼此重叠。游戏地图数据库由一组相互靠近排列的多个多棱镜构成。游戏服务器三维地识别并控制每个游戏者的个人位置。网络服务器(106)管理和控制通信网络。

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