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Method and System for Massively Multi-player Online Role Playing Game

机译:大规模多人在线角色扮演游戏的方法和系统

摘要

We launch massive multiplayer online role playing game. The terrain map of the game of the present invention includes multi-layer terrains in which at least some of the player areas overlap each other, and each of the multi-layer terrains includes a plurality of polyprisms accessible independently of one another and disposed adjacent to each other . Therefore, since the game terrain map is composed of a collection of accessible poly- sists rather than a regular map, a large number of poly prisms for the same repeated terrain can share resources to dramatically reduce the amount of game data, The development cost can be greatly reduced and the terrain can be modified in response to the conditions in real time, which can double the interest of the game with various terrain changes.
机译:我们推出了大型多人在线角色扮演游戏。本发明的游戏的地形图包括其中至少一些玩家区域彼此重叠的多层地形,并且每个多层地形包括彼此独立地可接近并邻近于其布置的多个多棱镜。彼此 。因此,由于游戏地形图是由可访问的多边形的集合而不是规则地图组成的,因此对于相同的重复地形,大量的多棱镜可以共享资源,从而极大地减少了游戏数据量,从而可以节省开发成本极大地减少了地形,并且可以根据情况实时修改地形,这可以在各种地形变化的情况下使游戏的兴趣加倍。

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