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SERVER AND A RECORD MEDIUM WHICH PROVIDE A GAME RESULT PREDICTION EVENT SERVICE BY ENHANCING A REALITY SENSATION OF USER AND AN INTEREST ELEMENT AND A METHOD THEREOF
SERVER AND A RECORD MEDIUM WHICH PROVIDE A GAME RESULT PREDICTION EVENT SERVICE BY ENHANCING A REALITY SENSATION OF USER AND AN INTEREST ELEMENT AND A METHOD THEREOF
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机译:通过增强用户的真实感和兴趣元素来提供游戏结果预测事件服务的服务器和记录介质及其方法
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摘要
PURPOSE: A game result prediction event service is provided to maximize a reality sensation of user and an interest element of game.;CONSTITUTION: An online game which is same with a real game is generated in a server. The server receives winner team prediction data of a real game from a user who manipulates a client(S10). In case the user wins in the online game according to the winner team prediction data, the server activates a window to which at least one of the score of the real game and a first score-earning player is predicted and is inputted(S40). The server receives at least one of the score of the real game and the first score-earning player and performs a reward which provides a determined dividend rate according to a winning probability of a team which is selected by the user in case at least one of the winning team prediction data, the score, and the first score-earning player coincides with the result of the real game(S60).;COPYRIGHT KIPO 2013;[Reference numerals] (AA) Start; (BB) End; (S10) Predict a team to be a winner; (S20) Progress a game so that the team can win; (S30) Win the game?; (S40) Predict the score of the real game and a first score-earning player; (S50) Is there not a prediction data change; (S60) Compensate after determination by comparing a corresponding game result with the prediction data; (S70) Is the event finished
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