首页> 外国专利> SERVER AND A RECORD MEDIUM WHICH PROVIDE A GAME RESULT PREDICTION EVENT SERVICE BY ENHANCING A REALITY SENSATION OF USER AND AN INTEREST ELEMENT AND A METHOD THEREOF

SERVER AND A RECORD MEDIUM WHICH PROVIDE A GAME RESULT PREDICTION EVENT SERVICE BY ENHANCING A REALITY SENSATION OF USER AND AN INTEREST ELEMENT AND A METHOD THEREOF

机译:通过增强用户的真实感和兴趣元素来提供游戏结果预测事件服务的服务器和记录介质及其方法

摘要

PURPOSE: A game result prediction event service is provided to maximize a reality sensation of user and an interest element of game.;CONSTITUTION: An online game which is same with a real game is generated in a server. The server receives winner team prediction data of a real game from a user who manipulates a client(S10). In case the user wins in the online game according to the winner team prediction data, the server activates a window to which at least one of the score of the real game and a first score-earning player is predicted and is inputted(S40). The server receives at least one of the score of the real game and the first score-earning player and performs a reward which provides a determined dividend rate according to a winning probability of a team which is selected by the user in case at least one of the winning team prediction data, the score, and the first score-earning player coincides with the result of the real game(S60).;COPYRIGHT KIPO 2013;[Reference numerals] (AA) Start; (BB) End; (S10) Predict a team to be a winner; (S20) Progress a game so that the team can win; (S30) Win the game?; (S40) Predict the score of the real game and a first score-earning player; (S50) Is there not a prediction data change; (S60) Compensate after determination by comparing a corresponding game result with the prediction data; (S70) Is the event finished
机译:目的:提供游戏结果预测事件服务,以最大程度地提高用户的真实感和游戏的趣味性。;构成:在服务器中生成与真实游戏相同的在线游戏。服务器从操纵客户端的用户接收真实游戏的获胜者团队预测数据(S10)。如果用户根据获胜者团队的预测数据在在线游戏中获胜,则服务器激活一个窗口,向该窗口预测并输入真实游戏的得分和第一得分获得者中的至少一个(S40)。服务器接收真实游戏的得分和第一得分获得玩家中的至少一个,并且执行奖励,该奖励根据用户选择的团队的获胜概率提供确定的分红率,在以下情况中的至少一个的情况下,用户选择该团队COPYRIGHT KIPO 2013; [参考数字](AA)开始;获胜团队的预测数据,得分和第一个获得得分的玩家与真实游戏的结果一致(S60)。 (BB)结束; (S10)预测团队将成为赢家; (S20)进行比赛以使团队获胜; (S30)赢得比赛? (S40)预测真实游戏的分数和第一得分玩家; (S50)预测数据没有变化吗? (S60)在确定之后通过将相应的游戏结果与预测数据进行比较来进行补偿; (S70)活动结束了吗

著录项

  • 公开/公告号KR101264882B1

    专利类型

  • 公开/公告日2013-06-13

    原文格式PDF

  • 申请/专利权人 NEOWIZ GAMES CORPORATION;

    申请/专利号KR20110147751

  • 发明设计人 KIM WOON YONG;

    申请日2011-12-30

  • 分类号G06Q50/10;

  • 国家 KR

  • 入库时间 2022-08-21 16:25:11

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号