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MAPPING GRAPHICS INSTRUCTIONS TO ASSOCIATED GRAPHICS DATA DURING PERFORMANCE ANALYSIS

机译:性能分析过程中将图形指令映射到相关图形数据

摘要

In general, the present disclosure is, for which the graphics commands and the associated graphics data (such as polygon data texture data) by allowing the application developer that may be associated with the identified performance issues and / or a graphics artist identification, to a three-dimensional (3D) scene, such as to optimize the graphics scene. One exemplary method comprises the steps of receiving from the external device information including mapping information for mapping a graphics command to the graphics primitive data used to render one or more graphics images during execution of the graphics instruction, and the graphics instructions includes within the step of identifying at least one of the performance issues related to the execution of the graphics command. The method further includes the step of using the mapping information to identify a portion of the primitive graphics data relating to the performance issues on the basis of the execution of at least one of the graphics command,. ;
机译:通常,本公开的目的在于,通过允许可能与所识别的性能问题和/或图形艺术家标识相关联的应用程序开发者将图形命令和相关的图形数据(例如多边形数据纹理数据)分配给图形处理器。三维(3D)场景,例如优化图形场景。一种示例性方法包括以下步骤:从外部设备接收信息,该信息包括用于在执行图形指令期间将图形命令映射到用于渲染一个或多个图形图像的图形基元数据的映射信息,并且图形指令包括在以下步骤中:识别与图形命令的执行有关的性能问题中的至少一个。该方法还包括以下步骤:基于至少一个图形命令的执行,使用映射信息来识别与性能问题有关的原始图形数据的一部分。 ;

著录项

  • 公开/公告号KR101267120B1

    专利类型

  • 公开/公告日2013-05-27

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR20117004378

  • 申请日2009-07-24

  • 分类号G06T15/00;

  • 国家 KR

  • 入库时间 2022-08-21 16:25:10

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