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MAPPING GRAPHICS INSTRUCTIONS TO ASSOCIATED GRAPHICS DATA DURING PERFORMANCE ANALYSIS
MAPPING GRAPHICS INSTRUCTIONS TO ASSOCIATED GRAPHICS DATA DURING PERFORMANCE ANALYSIS
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机译:性能分析过程中将图形指令映射到相关图形数据
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摘要
In general, the present disclosure is, for which the graphics commands and the associated graphics data (such as polygon data texture data) by allowing the application developer that may be associated with the identified performance issues and / or a graphics artist identification, to a three-dimensional (3D) scene, such as to optimize the graphics scene. One exemplary method comprises the steps of receiving from the external device information including mapping information for mapping a graphics command to the graphics primitive data used to render one or more graphics images during execution of the graphics instruction, and the graphics instructions includes within the step of identifying at least one of the performance issues related to the execution of the graphics command. The method further includes the step of using the mapping information to identify a portion of the primitive graphics data relating to the performance issues on the basis of the execution of at least one of the graphics command,. ;
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