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Mapping graphics instructions to associated graphics data during performance analysis

机译:在性能分析期间将图形指令映射到关联的图形数据

摘要

In general, this disclosure relates to techniques for optimizing a graphics scene, such as a three-dimensional (3D) scene, by allowing application developers and/or graphics artists to identify which graphics instructions and associated graphics data (e.g., polygonal data, texture data) may be associated with identified performance issues. One example method comprises receiving mapping information from the external device, wherein the mapping information includes information to map the graphics instructions to primitive graphics data that is used to render one or more graphics images during execution of the graphics instructions, and identifying a performance issue associated with execution of at least one graphics instruction within the graphics instructions. The method further comprises using the mapping information to identify a portion of the primitive graphics data that is associated with the performance issue based upon execution of the at least one graphics instruction.
机译:通常,本公开涉及用于通过允许应用开发者和/或图形艺术家识别哪些图形指令和相关的图形数据(例如,多边形数据,纹理)来优化诸如三维(3D)场景的图形场景的技术。数据)可能与已识别的性能问题相关联。一种示例方法包括:从外部设备接收映射信息,其中,映射信息包括用于在图形指令的执行期间将图形指令映射到用于渲染一个或多个图形图像的原始图形数据的信息,以及识别相关联的性能问题。在图形指令中执行至少一个图形指令。该方法还包括基于至少一个图形指令的执行,使用映射信息来识别与性能问题相关联的原始图形数据的一部分。

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