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Slice data structure for particle method simulation, and method for implementing particle method simulation on GPU using slice data structure

机译:用于粒子方法仿真的切片数据结构,以及使用切片数据结构在GPU上实现粒子方法仿真的方法

摘要

The sliced data structure used for a particle-based simulation using a CPU or GPU is a data structure for a calculation space. The space is a three-dimensional calculation space constructed from numerous voxels; a plurality of slices perpendicular to the Y axis is formed; numerous voxels are divided by a plurality of two-dimensional slices; the respective starting coordinates of the maximum and minimum voxels are calculated for a range of voxels in which particles are present in each of a plurality of two-dimensional slices; the voxel range is determined as a bounding box surrounded by a rectangular shape; and memory is provided for the voxels contained in the bounding boxes of each of the plurality of two-dimensional slices.
机译:用于使用CPU或GPU进行基于粒子的模拟的切片数据结构是计算空间的数据结构。该空间是由众多体素构成的三维计算空间。形成多个垂直于Y轴的切片。许多体素被多个二维切片分开;对于在多个二维切片的每一个中存在粒子的一定范围的体素,计算最大体素和最小体素的各自的起始坐标;体素范围确定为包围矩形的包围盒。并为包含在多个二维切片的每个切片的边界框中的体素提供存储器。

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