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Slice data structure for particle method simulation, and method for implementing particle method simulation on GPU using slice data structure
Slice data structure for particle method simulation, and method for implementing particle method simulation on GPU using slice data structure
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机译:用于粒子方法仿真的切片数据结构,以及使用切片数据结构在GPU上实现粒子方法仿真的方法
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摘要
The sliced data structure used for a particle-based simulation using a CPU or GPU is a data structure for a calculation space. The space is a three-dimensional calculation space constructed from numerous voxels; a plurality of slices perpendicular to the Y axis is formed; numerous voxels are divided by a plurality of two-dimensional slices; the respective starting coordinates of the maximum and minimum voxels are calculated for a range of voxels in which particles are present in each of a plurality of two-dimensional slices; the voxel range is determined as a bounding box surrounded by a rectangular shape; and memory is provided for the voxels contained in the bounding boxes of each of the plurality of two-dimensional slices.
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