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Swing play systems and methods of play

机译:秋千比赛系统和比赛方法

摘要

A play swing system includes a safety harness attached to each seat, as well as other features for interactive and competitive throwing and tossing games. The safety harness may incorporates various games features, and thus encourage use in activities that require at least one free hand, or otherwise increase the risk of slippage and falling from the play swing seat. Various embodiments accommodate as well as challenge the spatial perception, dexterity and reflexes of players of different ages. For examples, younger players might compete by throwing objects at a fixed target mounted on the ground. In other embodiments, the target is moving in synchronization with the oscillatory motion of the adjacent players swing by a physical coupling or attachment. Interactive play is encouraged at the higher skill levels by configuring the targets associated with adjacent seats to face each other. In this embodiment, the players oscillate in opposite directions so that they are closest to the target when the relative velocity is highest. The objects of the associated games can be building a higher score, as well as soaking the other player(s) with water supplied by an external source and actuated by instantaneous or accumulated contact of a throwing object with a target.
机译:游戏挥杆系统包括连接到每个座椅的安全带,以及用于交互式和竞争性投掷和抛掷游戏的其他功能。安全带可以结合各种游戏功能,从而鼓励在至少需要一只手的情况下使用游戏,否则会增加滑倒和从游戏秋千座位上滑落的风险。各种实施例适应并且挑战不同年龄的玩家的空间感知,灵巧性和反射性。例如,年轻的球员可能会通过向固定在地面上的固定目标投掷物体来竞争。在其他实施例中,目标通过物理耦合或附着与相邻玩家挥杆的振荡运动同步移动。通过将与相邻座位相关的目标配置为彼此面对,可以鼓励较高水平的互动游戏。在该实施例中,游戏者以相反的方向振动,使得当相对速度最高时,游戏者最接近目标。相关游戏的对象可以建立更高的分数,以及用外部源提供的水浸泡其他玩家,并通过投掷对象与目标的瞬时或累积接触来致动。

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