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SYSTEM AND METHOD FOR REFLECTING PLAYER EMOTIONAL STATE IN AN IN-GAME CHARACTER
SYSTEM AND METHOD FOR REFLECTING PLAYER EMOTIONAL STATE IN AN IN-GAME CHARACTER
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机译:反映游戏角色中玩家情绪状态的系统和方法
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摘要
A virtual space is provided to users, including a first user and a second user. The virtual space, or instances of the virtual space, may be used to enable users to participate in an activity such as, e.g., a game. Users are represented by avatars in views of the virtual space. A set of animations of a first avatar, the animations corresponding to different emotional states being reflected through the first avatar, is offered for selection by the first user. Upon receipt of a selection of a first animation from the first user, the first animation of the first avatar is presented to the second user.
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