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System and method for the provision of time-based awards in an online game

机译:在在线游戏中提供基于时间的奖励的系统和方法

摘要

A system and method are disclosed for providing stochastic, tiered awards in an online game based on a user's real-time completion of a task in the online game, where a time clock for the task begins running (in real-time) at the completion of a user's immediately previous task. The game may include a plurality of tasks, where a second task may be made performable in response to a user completing a first task. An award may be distributed to a user based on an amount of real world time taken by the user to complete the second task. A plurality of awards may be available for provision to a user. The plurality of potential awards may include various levels of potential awards.
机译:公开了一种用于基于用户在线游戏中任务的实时完成来在在线游戏中提供随机,分层奖励的系统和方法,其中任务的时钟在完成时开始(实时)运行用户的上一个任务。该游戏可以包括多个任务,其中可以响应于用户完成第一任务而使第二任务可执行。可以基于用户完成第二任务所花费的现实世界时间量将奖励分配给用户。多个奖励可以用于提供给用户。多个潜在奖励可以包括各个级别的潜在奖励。

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