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Energy-Efficient and Quality of Experience-Aware Resource Provisioning for Massively Multiplayer Online Games in the Cloud

机译:云中大型多人在线游戏的能源效率和体验感知资源配置的质量

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Massively Multiplayer Online Games (MMOGs) routinely have millions of registered players and hundreds of thousands of active concurrent gamers. To guarantee quality of experience (QoE) to a highly variable number of concurrent players, MMOG infrastructure have converted nowadays into cloud computing paradigm. Many leading MMOG companies have begun to build increasing numbers of energy hungry data centers for running the MMOG services requested by the players. A main challenge for MMOG service providers is to find the best tradeoff between two contradictory aims: improving the QoE and reducing energy costs. In this paper, we propose a dynamic resource provisioning scheme for large-scale MMOG services implemented on top of cloud infrastructures which takes advantage of both virtual machine resizing and server consolidation to achieve energy efficiency and desired QoE requirements. Our experimental results indicate that, compared to an over-provisioning of infrastructural resources, our resource provisioning scheme can achieve up to 54.5% energy savings while providing the just-good-enough QoE to gamers under rapidly changing workloads.
机译:大型多人在线游戏(MMOG)通常具有数百万注册玩家和成千上万活跃并发游戏玩家。为了向数量众多的并发参与者保证体验质量(QoE),MMOG基础架构如今已转变为云计算范例。许多领先的MMOG公司已经开始建立越来越多的能源消耗型数据中心,以运行玩家要求的MMOG服务。 MMOG服务提供商面临的主要挑战是在两个相互矛盾的目标之间找到最佳折衷方案:提高QoE和降低能源成本。在本文中,我们提出了一种针对在云基础架构上实施的大型MMOG服务的动态资源供应方案,该方案利用虚拟机调整大小和服务器整合的优势来实现能源效率和期望的QoE要求。我们的实验结果表明,与基础设施资源的过度配置相比,我们的资源配置方案可以节省多达54.5%的能源,同时在工作负载快速变化的情况下为游戏玩家提供恰到好处的QoE。

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