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Responsive cutscenes in video games

机译:视频游戏中的响应式过场动画

摘要

A determination is made that a player's avatar has performed an action while an audio signal representing a narrative of a non-player character is being produced. The action is mapped to an impression, which is mapped to a response. The audio signal is stopped before it is completed and the response is played by providing audio for the non-player character and/or animating the non-player character. After the response is played, steps ensure that critical information in the narrative has been provided to the player.
机译:确定在生成表示非玩家角色的叙述的音频信号时玩家的化身已经执行了动作。动作映射到印象,映射到响应。音频信号在完成之前停止,并通过为非玩家角色提供音频和/或为非玩家角色设置动画来播放响应。播放响应后,请确保已将叙事中的关键信息提供给播放器。

著录项

  • 公开/公告号US8622831B2

    专利类型

  • 公开/公告日2014-01-07

    原文格式PDF

  • 申请/专利权人 RICHARD ALLEN HAM;

    申请/专利号US20070766483

  • 发明设计人 RICHARD ALLEN HAM;

    申请日2007-06-21

  • 分类号G06F17/00;

  • 国家 US

  • 入库时间 2022-08-21 15:59:08

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