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METHOD FOR PROVIDING ON-LINE GAME SUPPORTING TRADING FUNCTION OF RESOURCE INFORMATION AND GAME SERVER THEREOF

机译:提供资源信息的在线游戏支持交易功能的方法及其游戏服务器

摘要

The present invention relates to an online game providing method. Given in the example of the present invention, the online game providing method is able to connect at least one game client at the same time through a network and links at least one character which is controlled by the connected game client(s) to a virtual space where certain virtual resources are placed to run a online game in a game server. The online game providing method includes step (a) for acquiring data about virtual resources placed within a certain distance from the corresponding character for each character and generating player character (PC) resource data; step (b) for combining at least one set of the generated PC resource data and generating integrated resource data about at least part of the virtual resources placed in the virtual space; and step (c) for providing at least part of the generated integrated resource data upon a request from a game client at a cost and processing payment about at least one character for which PC resource data related to the part of the generated integrated resource data. According to the present invention, by enabling the generation and the sales of resource data following the movement of a character in an online game which is provided based on a virtual space including virtual resources, the transaction of data itself is available and the collection of resource from a user perspective becomes efficient. [Reference numerals] (110) Communication unit;(120) Game engine;(130) Game provision control unit;(140) Game information DB;(150) PC resource information generating unit;(160) Resource information managing unit;(170) Resource information display unit
机译:本发明涉及一种在线游戏提供方法。在本发明的示例中给出的,该在线游戏提供方法能够通过网络同时连接至少一个游戏客户端,并且将由所连接的游戏客户端控制的至少一个角色链接到虚拟。在其中放置某些虚拟资源以在游戏服务器中运行在线游戏的空间。该在线游戏提供方法包括以下步骤:(a)获取关于与每个角色相对应的角色相距一定距离放置的虚拟资源的数据,并生成玩家角色(PC)资源数据;步骤(b),用于组合至少一组所生成的PC资源数据并生成关于放置在虚拟空间中的至少一部分虚拟资源的集成资源数据;步骤(c),用于根据来自游戏客户端的请求提供至少一部分所生成的整合资源数据,并处理与至少一个角色有关的支付,该角色的PC资源数据与所述一部分所生成的整合资源数据有关。根据本发明,通过使得能够基于基于包括虚拟资源的虚拟空间而提供的在线游戏中的角色移动来生成和销售资源数据,从而可以进行数据本身的交易以及资源的收集。从用户角度来看变得高效。 [附图标记](110)通信单元;(120)游戏引擎;(130)游戏提供控制单元;(140)游戏信息DB;(150)PC资源信息生成单元;(160)资源信息管理单元;(170) )资源信息显示单元

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