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DYNAMIC STORY DRIVEN GAMEWORLD CREATION

机译:动态故事驱动的游戏创作

摘要

Systems and methods for generating a video game using a video game development environment that integrates an interactive narrative with gameplay are described. In some embodiments, a video game development environment may enable the creation of a video game by a game developer (e.g., a child) by displaying a first set of game development options to the game developer, generating a gameplay sequence based on a first selection of the first set of game development options selected by the game developer, detecting that one or more gameplay objectives have been satisfied by the game developer during the gameplay sequence, displaying a second set of game development options to the game developer based on the one or more gameplay objectives, and generating the video game based on the first selection and a second selection of the second set of game development options by the game developer.
机译:描述了用于使用将交互式叙述与游戏玩法集成的视频游戏开发环境来生成视频游戏的系统和方法。在一些实施例中,视频游戏开发环境可以通过向游戏开发者显示第一组游戏开发选项,基于第一选择来生成游戏过程序列,来使得游戏开发者(例如,儿童)能够创建视频游戏。由游戏开发者选择的第一组游戏开发选项中的一个,检测到游戏开发者在游戏序列期间已经满足一个或多个游戏目标,并基于一个或多个向游戏开发者显示第二组游戏开发选项。更多的游戏目标,并根据游戏开发人员对第二组游戏开发选项的第一选择和第二选择生成视频游戏。

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