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HIERARCHICAL TILED CACHING

机译:分层标题教学

摘要

One embodiment of the present invention includes a method for processing graphics objects. The method includes receiving a first draw-call and a second draw-call. The method also includes dividing the first draw-call into a first set of sub-draw-calls and the second draw-call into a second set of sub-draw-calls. The method further includes identifying a first screen tile. The method also includes identifying a first group of sub-draw-calls included in the first set of sub-draw-calls that overlap the first screen tile and a second group of sub-draw-calls included in the second set of sub-draw-calls that overlap the second screen tile. The method further includes causing the first group of sub-draw-calls and the second group of sub-draw-calls to be processed together.
机译:本发明的一个实施例包括一种用于处理图形对象的方法。该方法包括接收第一绘图调用和第二绘图调用。该方法还包括将第一绘制调用划分为第一组子绘制调用,并且将第二绘制调用划分为第二组子绘制调用。该方法还包括识别第一屏幕瓦片。该方法还包括识别包括在与第一屏幕图块重叠的第一组子绘制调用中的第一组子绘制调用和包括在第二组子绘制中的第二组子绘制调用。 -与第二个屏幕图块重叠的调用。该方法还包括使得第一组子绘图调用和第二组子绘图调用被一起处理。

著录项

  • 公开/公告号US2015213638A1

    专利类型

  • 公开/公告日2015-07-30

    原文格式PDF

  • 申请/专利权人 NVIDIA CORPORATION;

    申请/专利号US201414164441

  • 发明设计人 ROUSLAN DIMITROV;ZIYAD S. HAKURA;

    申请日2014-01-27

  • 分类号G06T15/00;G06T11/20;

  • 国家 US

  • 入库时间 2022-08-21 15:23:40

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