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Gaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels

机译:具有多个渐进奖励等级以及提供递进奖励等级之一的基于技能的确定的游戏系统和方法

摘要

A gaming system which includes a plurality of progressive awards in an MLP configuration. In a triggered bonus event, a player begins at the lowest progressive award level of the MLP and attempts to reach a higher progressive award level based on their decisions in the bonus event. If as a result of their play in the bonus event, a player is provided a progressive award other than the lowest level progressive award, one or more of the remaining lower level progressive awards (i.e., a progressive award associated with a lower level of the MLP than the provided progressive award) are shifted to account for the provided progressive award. The lowest level progressive award (which is temporality left vacant by the shifting of the remaining progressive awards) is reset to a set value, thus providing that the progressive award hierarchy is preserved regardless of which progressive award is provided to the player.
机译:一种游戏系统,包括MLP配置中的多个累进奖励。在触发的奖励事件中,玩家从MLP的最低累进奖励级别开始,并根据其在奖励事件中的决定尝试达到较高的累进奖励级别。如果由于他们在奖励活动中的参与而向玩家提供了除最低级别的进步奖励以外的进步奖励,剩余的较低级别的进步奖励中的一项或多项(即与较低级别的进步奖励相关联的进步奖励) MLP会比提供的累进奖励大)。最低级别的累进奖励(由于剩余的累进奖励的转移而暂时空缺的时间)被重置为设定值,因此,无论向玩家提供哪个累进奖励,都保留了累进奖励等级。

著录项

  • 公开/公告号US9005014B2

    专利类型

  • 公开/公告日2015-04-14

    原文格式PDF

  • 申请/专利权人 IGT;

    申请/专利号US201213669984

  • 发明设计人 ANTHONY J. BAERLOCHER;

    申请日2012-11-06

  • 分类号G06F17/00;A63F9/24;G07F17/32;G07F17/34;

  • 国家 US

  • 入库时间 2022-08-21 15:20:42

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