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Gaze detection in a see-through, near-eye, mixed reality display

机译:透视,近眼,混合现实显示中的凝视检测

摘要

The technology provides various embodiments for gaze determination within a see-through, near-eye, mixed reality display device. In some embodiments, the boundaries of a gaze detection coordinate system can be determined from a spatial relationship between a user eye and gaze detection elements such as illuminators and at least one light sensor positioned on a support structure such as an eyeglasses frame. The gaze detection coordinate system allows for determination of a gaze vector from each eye based on data representing glints on the user eye, or a combination of image and glint data. A point of gaze may be determined in a three-dimensional user field of view including real and virtual objects. The spatial relationship between the gaze detection elements and the eye may be checked and may trigger a re-calibration of training data sets if the boundaries of the gaze detection coordinate system have changed.
机译:该技术提供了用于在透视,近眼,混合现实显示设备内进行注视确定的各种实施例。在一些实施例中,凝视检测坐标系的边界可以从用户眼睛与凝视检测元件(诸如照明器)和至少一个光传感器之间的空间关系来确定,所述至少一个光传感器位于诸如眼镜架的支撑结构上。凝视检测坐标系允许基于表示用户眼睛上的闪烁的数据或图像和闪烁数据的组合,从每只眼睛确定凝视矢量。可以在包括真实和虚拟对象的三维用户视野中确定凝视点。如果凝视检测坐标系的边界已经改变,则可以检查凝视检测元件与眼睛之间的空间关系,并且可以触发训练数据集的重新校准。

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