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CLOUD-BASED MOBILE/ONLINE GAME SERVER LOAD TEST AUTOMATION SERVICE METHOD
CLOUD-BASED MOBILE/ONLINE GAME SERVER LOAD TEST AUTOMATION SERVICE METHOD
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机译:基于云的移动/在线游戏服务器负载测试自动化服务方法
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摘要
The present invention relates to a method of automatically servicing a load test for a cloud-based mobile/online game server, and more specifically, to the method comprising the steps of, by a cloud server included in a load test system for a game server: (1) receiving game packet information and load test scenario information from a packet/scenario defining unit of an user terminal; (2) converting the inputted game packet information to metadata for generating a virtual client; (3) automatically generating a plurality of virtual clients based on the converted metadata; and (4) performing a load test for a game server according to the load test scenario information using the generated virtual clients. According to the method of automatically servicing the load test for the cloud-based mobile/online game server of the present invention, a cloud server included in the load test system for the game server: receives game packet information and load test scenario information from a packet/scenario defining unit of an user terminal; converts the inputted game packet information to metadata for generating a virtual client; automatically generates a plurality of virtual clients based on the converted metadata; and performs a load test for a game server according to the load test scenario information using the generated virtual clients, thereby allowing game server developers using cloud servers to directly manipulate information for a game packet to perform a load test to enhance security without packet information being leaked, and also allowing developers to perform a load test quickly and inexpensively.
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