首页> 外国专利> CLOUD-BASED MOBILE/ONLINE GAME SERVER LOAD TEST AUTOMATION SERVICE METHOD

CLOUD-BASED MOBILE/ONLINE GAME SERVER LOAD TEST AUTOMATION SERVICE METHOD

机译:基于云的移动/在线游戏服务器负载测试自动化服务方法

摘要

The present invention relates to a method of automatically servicing a load test for a cloud-based mobile/online game server, and more specifically, to the method comprising the steps of, by a cloud server included in a load test system for a game server: (1) receiving game packet information and load test scenario information from a packet/scenario defining unit of an user terminal; (2) converting the inputted game packet information to metadata for generating a virtual client; (3) automatically generating a plurality of virtual clients based on the converted metadata; and (4) performing a load test for a game server according to the load test scenario information using the generated virtual clients. According to the method of automatically servicing the load test for the cloud-based mobile/online game server of the present invention, a cloud server included in the load test system for the game server: receives game packet information and load test scenario information from a packet/scenario defining unit of an user terminal; converts the inputted game packet information to metadata for generating a virtual client; automatically generates a plurality of virtual clients based on the converted metadata; and performs a load test for a game server according to the load test scenario information using the generated virtual clients, thereby allowing game server developers using cloud servers to directly manipulate information for a game packet to perform a load test to enhance security without packet information being leaked, and also allowing developers to perform a load test quickly and inexpensively.
机译:本发明涉及一种自动为基于云的移动/在线游戏服务器进行负载测试的方法,更具体地,涉及一种方法,该方法包括以下步骤:通过包括在用于游戏服务器的负载测试系统中的云服务器。 :(1)从用户终端的包/场景定义单元接收游戏包信息和负载测试场景信息; (2)将输入的游戏包信息转换为元数据以生成虚拟客户端; (3)根据转换后的元数据自动生成多个虚拟客户端; (4)利用生成的虚拟客户端,根据所述负载测试场景信息,对游戏服务器进行负载测试。根据本发明的自动服务于基于云的移动/在线游戏服务器的负载测试的方法,用于游戏服务器的负载测试系统中包括的云服务器:从游戏服务器接收游戏分组信息和负载测试场景信息。用户终端的分组/场景定义单元;将输入的游戏包信息转换为用于生成虚拟客户端的元数据;根据转换后的元数据自动生成多个虚拟客户端;并使用生成的虚拟客户端根据负载测试场景信息对游戏服务器进行负载测试,从而允许使用云服务器的游戏服务器开发人员直接操纵游戏数据包的信息,进行负载测试以提高安全性,而无需增加数据包信息。泄漏,并且还允许开发人员快速,廉价地执行负载测试。

著录项

  • 公开/公告号KR101520056B1

    专利类型

  • 公开/公告日2015-05-20

    原文格式PDF

  • 申请/专利权人 QLAB CO. LTD.;

    申请/专利号KR20140110296

  • 发明设计人 LEE SANG KI;

    申请日2014-08-24

  • 分类号H04L12/26;

  • 国家 KR

  • 入库时间 2022-08-21 14:58:11

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