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Server host resource management in online game environment

机译:在线游戏环境中的服务器主机资源管理

摘要

Managing resources of server hosts in an online game environment, including: monitoring metrics data of the online game environment including configurable thresholds and rules defined for a game title; processing and analyzing the metrics data; determining whether the metrics data indicates an over or under capacity of the server hosts in the online game environment; sending a first request to locate, deploy, connect, and register additional game servers to the online game environment to support increasing load, when the metrics data indicates the under capacity of the server hosts; and sending a second request to isolate, remove, disconnect, and un-register surplus game servers from the online game environment to make them available to support the player load in other game titles, when the metrics data indicates the over capacity of the server hosts. Keywords include resource management, online gaming, and server architecture.
机译:管理在线游戏环境中服务器主机的资源,包括:监视在线游戏环境的指标数据,包括为游戏标题定义的可配置阈值和规则;处理和分析指标数据;确定指标数据指示在线游戏环境中服务器主机的容量过剩还是容量不足;当度量标准数据指示服务器主机的容量不足时,发送第一个请求以定位,部署,连接和注册其他游戏服务器到在线游戏环境以支持增加的负载;当度量标准数据指示服务器主机的超负荷运行时,发送第二个请求以从在线游戏环境中隔离,删除,断开连接并注销剩余游戏服务器,以使其能够支持其他游戏中的玩家负载。关键字包括资源管理,在线游戏和服务器体系结构。

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